AsyncTextureInput
class NatML.Recorders.Inputs.AsyncTextureInput : TextureInput
The AsyncTextureInput
class provides a simple primitive for recording video frames from Texture
objects. It works by performing asynchronous pixel buffer readbacks from the GPU. This typically provides much better performance over the TextureInput
implementation.
This texture input is not supported on all platforms. Make sure to check SystemInfo.supportsAsyncGPUReadback
before using it.
Creating the Texture Input
The texture input is always created with a recorder
which receives any frames committed by the input.
Inspecting the Frame Size
Refer to the Inspecting the Frame Size section of the TextureInput
class for more information.
Committing Video Frames
Refer to the Committing Video Frames section of the TextureInput
class for more information.
Disposing the Recorder Input
Refer to the Disposing the Recorder Input section of the TextureInput
class for more information.
Do not use the input after the Dispose
method has been called.
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