ScreenInput
class NatML.Recorders.Inputs.ScreenInput
The
ScreenInput
class simplifies the process of recording video from the screen. Unlike the CameraInput
, the screen input grabs whatever is on screen without the ability to selectively include or exclude objects from being recorded.The
ScreenInput
typically provides better recording performance than the CameraInput
because it does not need to re-render the scene.The camera input can be created with either a destination recorder or texture input:
/// <summary>
/// Create a video recording input from the screen.
/// </summary>
/// <param name="recorder">Media recorder to receive video frames.</param>
/// <param name="clock">Recording clock for generating timestamps.</param>
ScreenInput (IMediaRecorder recorder, IClock clock = default);
The screen input can be created with a
recorder
which receives video frames captured from the screen./// <summary>
/// Create a video recording input from the screen.
/// </summary>
/// <param name="input">Texture input to receive video frames.</param>
/// <param name="clock">Recording clock for generating timestamps.</param>
ScreenInput (TextureInput input, IClock clock = default);
The screen input can be created with a texture
input
which receives video frames captured from the screen./// <summary>
/// Control number of successive camera frames to skip while recording.
/// </summary>
int frameSkip { get; set; }
The
ScreenInput
typically commits frames from the screen on every Unity update. You can reduce this frequency by increasing the frameSkip
property. This is especially useful for creating animated GIF images which typically have a low frame rate look. It can also provide performance increases in GPU-bound applications./// <summary>
/// Stop recorder input and release resources.
/// </summary>
void Dispose ();
When you choose to stop recording, simply dispose the recorder input. You will typically do this before calling
FinishWriting
on the recorder.Last modified 8mo ago