Getting Started
Up and Running in Zero Lines of Code
Importing VideoKit
To begin, import the SDK with the Unity Package Manager by adding the following lines to your Packages/manifest.json
file:
Here's an example:
Specifying your Access Key
In order to use VideoKit, you need a NatML access key. Retrieve your access key from NatML Hub:
Once you have your access key, add it in Project Settings > NatML
:
Using VideoKit requires an active NatML VideoKit subscription. You can try it out for free, but some functionality is limited. See the FAQ for more info.
Streaming the Camera Preview
In one GIF:
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