Streaming the Camera
Adding the User to the Mix
The other core aspect of working with VideoKit is building camera-based views and effects. For this, we need to stream the camera and display the camera stream to the user:

Creating a camera manager in your scene.
There should only be at most one camera manager in a scene.
Once a manager has been created, we need to display the camera preview. For this, we will create a UI raw image and attach a
VideoKitCameraView
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Creating a UI camera view.
Press play!
Last modified 8mo ago